Blacksmith of the Apocalypse
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After making sure, that he didn't have to expect being raided any time soon he returned to the kitchen. His fingers were itching to retry summoning the smithy, but testing out the system seemed more important for now. Seth wanted to test the inventory. He took what little food reserves he had and tried putting them into the inventory slots, starting with the refilled water bottles.
He remembered the instructions from the tutorial and concentrated on "storing" the bottle he held in his hand. It vanished and instead the icon of a generic water bottle appeared in his inventory. When he looked at it a little window opened stating "Bottle of clean water", similar to when you hovered the mouse of an item in a video game. Next he tried the same with an empty bottle, which was fittingly labeled as "Empty bottle".
He thought about taking it out and the empty bottle appeared back in his hand. But it wasn't actually the bottle he had! It was an empty plastic bottle that fit the generic icon that was shown in the item slot, NOT the soda bottle he had stored!
He took out the refilled water bottle, it had also changed! It was exactly the same as the empty bottle, just filled with water. He took one of the regular water bottles and did the same and the same happened, it changed into the same featureless plastic bottle that fit the generic icon in the inventory. Just as he expected, when he stored those filled bottles who had changed again, they stacked in the same slot! Seth conjectured that the inventory would generalize ALL items he stored, so they could be stacked, if they had no defining features. He tested it with the noodles and canned food, and they all lost their label and specific packaging, the system only divided by content, the packaging became the same.
Seth wanted to try other things next, when he grabbed a knife to see whether it would appear in the weapon slot, it actually did and it stated
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